Alternately you can farm anywhere that is soil, so look around the various Z levels for one that has soil and dig into that level. Start with the wall closest to the edge of the cavern map, but not right up against. To make a wall 3 z-levels high, Ive been making a wall 3-squares wide. The elves in particular will bring tree seeds (acorn, almond, and so on), but planting trees is not currently supported, so the only thing you can do with those is cook them. You can create an artificial pond with your dwarves for them to haul water over to the area you want to farm, then release the water over your farming area. Make sure to check if there is open space at the z-levels above, since some enemies can climb or fly. Above Layer 2 LEVELSABOVELAYER2: Z-levels of earth between very top of second cavern and very bottom of first cavern.±5, which may result in non-existence of any solid z-levels between a surface layer and first cavern layer. Traders can also bring you plants or farming-ready seeds, but for those there is no guarantee that you are in a climate that will support them. The actual number of z-levels may vary in a range of approx. The game does not hold back any punches when it comes to its scope and size. Dwarf Fortress is a massive, sprawling, strategy game. Eventually, you should land on a cavern at the 10th or 11th z-level. To find caverns all you need to do is dig downwards. Approach with caution, unless the tribe is friendly. Caverns are expansive spaces that are nearly impossible to miss in Dwarf Fortress. They stand at roughly half the size of an adult dwarf. The surface can have different biomes, and what you pick in a forest may not grow well in savanna, and vice versa, but if you picked it somewhere on your map, it should also grow in the same general area. Olm men are humanoid versions of the olm and one of the many underworld tribal races of animal people, living on any cavern level milling around piles of meat and tanned hides. Similarly, anything you gather on the surface should grow well in the same area you found it, and again walls & roof will keep your farmers protected. Caverns are where you would look for mushrooms (plump helmets & such), while the surface will give you things like strawberries, potatoes, and wheat.Īnything you gather in the caverns will grow well there (walls and a roof are recommended to keep dangerous critters out of your farms). A dry cavern will also only have bloodthorn for underground 'trees' (and those will only be in the third cavern layer, since they dont normally grow in caverns 1 & 2). If you've cooked all your plants, or had a run of bad luck with poor farmers, then you will need to gather more plants, either with a plant-gathering zone, or with the plant-gathering order in the bottom middle ribbon. In a default world-gen, you will have three cavern layers though, so if one layer is dry, the others might not be. In current version farming on mud/soil provides litle plants. If you have whole plants, brewing them, processing at a farmer's workshop, or having your dwarves eat the plants raw will all give you seeds (basically anything except cooking).
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